﻿class net.wargaming.controls.buttons.SoundButton extends gfx.controls.Button implements net.wargaming.interfaces.IHelpLayoutComponent
{
    var constraints, _disableConstraints, textField, textField1, _autoSize, sizeIsInvalid, onRollOver, onRollOut, onPress, handleMouseRelease, onRelease, handleDragOver, onDragOver, handleDragOut, onDragOut, handleReleaseOutside, onReleaseOutside, onDragOverAux, onDragOutAux, onReleaseOutsideAux, focusIndicator, _focused, addEventListener, invalidate, __get__disableFillPadding, initialized, _width, __width, __get__label, __height, helpLayout, validateNow, __get__height, __get__width, disable_mc, bg_mc, state, _xscale, _yscale, dispatchEvent, _disabled, _displayFocus, setState, _disableFocus, autoRepeat, buttonRepeatDelay, buttonRepeatInterval, __get__disabled, __get__paddingHorizontal, _name, __set__disableFillPadding, __set__disabled, __set__label, __set__paddingHorizontal;

    var soundType = "normal";
    var soundId = "";
    var helpText = "";
    var helpDirection = "T";
    var helpConnectorLength = 12;
    var _disableFillPadding = 0;
    var _paddingHorizontal = 5;
    var _label = "";
} // End of Class
